R6 Siege

Rainbow Six Siege: Geekay Esports vs Rebels Gaming (BO1) - Europe MENA League Stage 2 Group Stage

$0 vol.
r6siege logo

Geekay Esports বনাম Rebels Gaming এর লাইভ অডস এবং সম্ভাবনা। Bitget Wallet এ ফলাফল সম্পর্কে ভবিষ্যদ্বাণী করুন।

Geekay Esports logo

Geekay Esports

0-0

vs
Rebels Gaming logo

Rebels Gaming

0-0

বিজয়ীর গ্রাফ

বিজয়ী

$0 VOL

Geekay Esports

Rebels Gaming

এই মার্কেট সম্পর্কে

This market refers to the Rainbow Six Siege match between Geekay Esports and Rebels Gaming in the Europe MENA League Stage 2 Group Stage, initially scheduled for September 7, 2026 at 4:00 PM ET. This market will resolve to "Geekay Esports" if Geekay Esports win the match against Rebels Gaming. This market will resolve to "Rebels Gaming" if Rebels Gaming win the match against Geekay Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 21, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 7, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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